Fallout 4 556 Ammo

Fallout 4: Respawning Enemy and Loot Reset Rates & Cleared Areas Do cleared areas reset in Fallout 4? Yes - entire zones do, although how long this takes is up for debate. I've seen this asked dozens of times so thought I'd let my readers know that yes, like in other Bethesda games, enemies come back to locations you've cleared in Fallout 4. Best Price Fallout 4 556 Ammo Id And Fallout 4 Beginning Low Ammo Doc. Find below a list of all Fallout 4 Ammunition IDs. Ammo codes are used to spawn ammunition for guns. Examples include the 7.62mm and 10mm bullets. Type the cheat code or name of an item into the search box to instantly filter 28 IDs. For help spawning items using these ID codes, please see our spawn item help page. Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The 5.56mm round is a type of ammunition in Fallout 4. 5.56mm rifle cartridges that use 55 grain, boat tail hollow-point bullets and are manufactured by Circle G ammunition. Prior to the Great War, these were sold in boxes of 20 cartridges.

For the similar machine in the Fallout 4add-onContraptions Workshop, see ammunition plant.
QuestsAmmo Ground and Pound
Base ID000000
Ammo

The ammo press is an ammunition manufacturing machine found in The Pitt's steel mill. The player gains full access to it after completing Free Labor. It appears in The Pitt.

  • 1Overview

Overview

The press is a largely automated device, used by the Pitt raiders to manufacture ammunition en masse from scrap metal salvaged by slave workers across the city. It can also recycle existing ammunition into other types. Understandably, it cannot process any ammunition for energy weapons.


The ammo press consists of a terminal used to operate the machine and a materials bin at the bottom of the stairs, where ammunition or is deposited. The ammo press can produce any variety of conventional ammunition from the deposited ammunition or scrap metal. Once placed in the materials box, the deposited items inside can be converted and pressed into any other variety of conventional ammunition by using the terminal. Unfortunately, the press is unable to create any energy weapon ammunition, only conventional ammunition.

Operation

In game terms, once the player has access to the ammunition, they can process scrap metal and any spare ammunition they have by placing it in the materials bin (transfering them into it; it's the green box located at the front of the press, near the terminal). Then they can select the desired ammunition type from the Ammunition Mill terminal.

The bin acts as a regular container, meaning any item can be placed inside. However, the script will only remove scrap metal and conventional ammunition.

Production rate

556

The ammo mill produces ammunition depending on the following formula:

(Value of items in bin * Number of items in bin)/Value of target ammunition = Target ammunition

In other words, to determine the amount of ammunition you can obtain from any given input:

  1. multiply the amount of each accepted ammunition type and scrap metal in the bin by the values in the table below,
  2. divide the obtained number by the value of the ammunition you're pressing, also from the table,
  3. pick up the resulting ammunition. Note that the results of the calculation are always rounded down, with any excess lost.
Ammunition TypePress ValuePress/Caps
10mm round22
.308 caliber155
.32 caliber55
.44 magnum157.5
5.56mm33
5mm11
Shotgun shell105
Scrap metal20--
Fallout

For example, by putting 10 units of scrap into the materials bin, the player can manufacture 200 units worth of ammunition. This means 66 5.56mm bullets (200/3=66.7, rounded down to 66), 13 .44 Magnum rounds (200/15 = 13.33, rounded down to 13), or 200 5mm rounds.

Incidentally, this is also an excellent way to generate caps. .44 Magnum can be converted into 5mm rounds, generating 15 5mm bullets per .44 Magnum bullet, which can then be sold at a profit (with 90 Barter .44 Magnum rounds cost 2 caps to buy, while 5mm rounds sell for ~15 caps, giving a 13 cap profit per bullet; Magnum rounds are available at at Rivet City, Paradise Falls, Tenpenny Tower, Evergreen Mills or Lucky Harith). The value is even better with scrap metal, as the return is roughly double what eg. Walter at Megaton pays.

Location

  • Inside the steel mill, overlooking The Hole

See also

5.56 Ammo Fallout 4

Quests/
achievements
Into the Pitt ·Unsafe Working Conditions ·Free Labor ·Mill Worker ·Wild Bill's Last Stand ·Toys for Tots ·Slave Snitch
LocationsThe Pitt ·Train tunnel ·Radio tower ·Bridge ·Monongahela River ·Downtown (Midea's quarters) ·Haven ·Steelyard (Supply plant, The Pitt underground, Wernher's hideout) ·The Mill (Abandoned area, The Hole) ·Trainyard ·Uptown (Abandoned apartments)
ItemsWeaponsAuto axe (Man Opener, The Mauler) ·Infiltrator (Perforator) ·Metal Blaster ·Steel knuckles ·Steel saw ·Wild Bill's sidearm
ArmorAshur's power armor ·Gamma shield armor ·Hat of the People ·Head wrap ·Tattered slave outfit, Worn slave outfit (Laborer Outfit) ·Raider commando armor (Leather Rebel) ·Raider iconoclast armor ·Raider ordinance armor (Bombshell armor) ·Raider paingiver armor ·Raider throwdown armor (Metal Master armor) ·Supervisor helmet (Filtration helmet) ·Tribal power armor ·Welder's mask
ConsumablesSlop
MiscellaneousSteel ingot
Holodisks and notesAmmo mill instructions ·Cure research ·Ashur's diary ·Note from Wild Bill ·Steel for the Mill ·Toys wanted for Marie ·Wernher's note to Midea
CharactersPitt slavesAdan ·Brand ·Grudd Bear ·John Bear ·John-John ·Kai ·Marco ·Midea ·Milly ·Nola ·Prosper ·Wernher ·Wild Bill ·Pitt slaves ·Slave fighters
Pitt raidersAshur ·Bingo ·Bone ·Duke ·Everett ·Faydra ·Friday ·Gruber ·Hammer ·Harris ·Jackson ·Krenshaw ·Lulu ·Marie ·Mex ·Mona ·O-Dog ·Phantom ·Ramsey ·Reddup ·Sandra ·Spook ·Squill ·Trouble Man ·Vikia ·Pitt raiders ·Slave master
OtherBilly ·Wildmen
CreaturesTrogs
PerksAuto Axpert ·Booster Shot ·Pitt Fighter
Radio signalsPitt broadcast ·Wernher's distress signal

Fallout 4 Ammo Id

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