Total War Attila Western Roman Empire

Eastern Roman Empire - Franks - Huns - Ostrogoths - Sassanid Empire - Saxons - Vandals - Visigoths - Western Roman Empire. Free Factions - Garamantians. Released alongside Slavic Nations Culture Pack - Lakhmids. Released alongside Empires of Sand Culture Pack - Suebians. Released alongside The Last Roman Campaign Pack - White Huns. Home / Total War: Attila / Western Roman Empire / Units. Western Roman Empire Faction. Units; Custom Battle Units; Buildings; Technologies; Household New!! Western Roman Empire Units Units. General (3) Melee Infantry (11) Missile Infantry (9) Spear Infantry (5) Melee Cavalry (6) Shock Cavalry (3) Field Artillery (1) Siege Artillery (3).

October 16, 2015 by Professor Rollmops Playing the Western Roman Empire (hereafter WRE) in Total War: Attila can be a pretty tough assignment, and, some would say, nigh impossible. For the most part, everyone is out to get you and they will combine forces to take you down on many fronts. Total War: Attila is your chance to save an empire - or end it. 'Playing as the Western Roman Empire is going to be a very challenging game,' he explains. 'We're designing this experience for. Awesome games/cheap games see youtube videos and win games/shiny pokemon/cs go items/game cards /free coins https://ebon.

(Redirected from Total War: Atilla)
Total War: Attila
Developer(s)Creative Assembly
Publisher(s)Sega
Director(s)Mike Simpson
János Gáspár
Composer(s)Richard Beddow
SeriesTotal War
EngineWarscape
Platform(s)Microsoft Windows, OS X, Linux
ReleaseWindows & OS XLinux
  • WW: 10 December 2015[1]
Genre(s)Real-time strategy, turn based strategy
Mode(s)Single-player, multiplayer

Total War: Attila is a strategyvideo game developed by Creative Assembly and published by Sega, released on 17February 2015 for Microsoft Windows, OS X, and Linux. It is the ninth standalone game in the Total War series of video games.

The game begins in 395 AD, during what is now called Late Antiquity (the transition period from Classical Rome to the Medieval age in European history). While the title character will be able to become the leader of the Huns, he is not yet in power at the start of the campaign. Due to its setting near the Dark Ages, the game is possibly a spiritual successor to Rome Total War: Barbarian Invasion.

Gameplay[edit]

Campaign map[edit]

The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. The map of Total War: Attila further extends into modern-day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls.

Historical setting of Roman factions[edit]

At the dawn of the Dark Ages the Roman Empire descends into chaos due to volcanic changes rocking the empire as apocalyptic signs foretell of a great scourge to sweep across Europe. Upon the death of Emperor Theodosius I in 395 AD, the empire is divided between his sons who each rule a half: Honorius in the West, and Arcadius in the East. Since the days of Diocletian it has become a custom to divide Rome as the pressures to govern the empire have become too much for a single emperor to handle. With the split of the empire both sides face multiple threats on all sides, including internal instability undermining each of the young emperors' control as part of the long-term repercussions of the Third-Century Crisis. When the game begins, playing as the Western Roman Empire, players will face waves of hordes entering their borders as the arrival of the Huns in the east and the devastation they have caused have forced them to flee in search of new homes. Since the death of Emperor Valentinian I and the division of the empire, the weaknesses in the West have rapidly begun to show and edge the empire closer to ruin. With depleted funds from centuries of internal mismanagement and corruption, the West is unable to muster an effective army to combat the invaders. While players will start the campaign with vast territories under their command, it will quickly become a game of survival as Rome's legions are stretched to breaking point to protect a decaying empire. The Eastern Roman Empire, however, has profited from the division to take control of the civilized world as it begins its transformation into a new empire. With the new administrative capital in Constantinople serving as the gateway for trade between Europe and Asia, along with economic reforms, the eastern empire has become an economic powerhouse in the game. Yet, the Eastern Romans face an initial threat from the Visigoths led by Alaric I in Greece, who makes a direct assault on Constantinople itself, and remain wary of the Sassanid threat in the East. The Romans must find new ways and technologies to cope with this changing world if they are to survive as the old technologies and antiquity systems no longer apply, along with the increasingly growing power of the Church becoming ever more influential. If players choose to play either of the Roman empires, they will be tasked with saving and preserving the once-great empire, and if possible unite Rome under a single emperor.

Features[edit]

As Total War: Attila embraces an era of great change with the people of Europe migrating across the campaign map, Attila adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a faction's state religion offers bonuses, including provincial edicts assigned, temple buildings, churches, and even character traits. These factors all play an important role in how dominant the player's religion is over a province. If a province has a population with several religions, it can have a negative effect on public order and thus lead to revolts. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity. Should the player choose to convert to a new religion, their faction's overall population must have at least 35% of that religion to convert. To find which religion is dominant in a region, the campaign map may be searched using the religion filter provided. For players who choose Christianity as their state religion, the five cities of Rome, Constantinople, Aelia Capitolina, Antioch, and Alexandria that formed part of the Pentarchy have the exclusive option for their churches to be upgraded to 'Holy See' status, which comes with major bonuses. The game includes a total of 13 religions available throughout the campaign map, although the effects of minor religions are not fully understood.

The game also introduces the ability for players to use their armies to raze settlements once they have been conquered. This new feature allows the player to enact a 'Scorched Earth policy' which destroys the land around the nearby settlement, crippling the enemy's food and money supply. Attila also lets a faction who did not originally begin the campaign as a horde to abandon its settlements at the cost of burning those former settlements or simply abandon a chosen number of cities which before being destroyed, will provide a small amount of wealth to the treasury. However, it is advised to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state.

Based on historical accounts, a mini Ice Age in this period plays a part for the people of Northern Europe to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in Attila, the Fertility of a region plays a crucial part when settling in a region if playing as a migrating horde or creating important buildings that deliver food throughout your empire. The campaign map is divided on various fertility levels that are color-coded and labeled; from highest-lowest: Rich, Good, Average, Poor, Meagre, Infertile. The greater the fertility level, the greater the amount of food can be cultivated with the appropriate buildings. However, the amount of food harvested is affected by a number of various external and internal factors. These include: building consumption costs, razed areas within your controlled province, provincial edicts, character traits, foreign armies raiding within your borders.

The game features 56 factions, 40 of which are unplayable. Each faction has their own unit roster and agenda. Ten factions are playable in the game at launch, with others added via downloadable content (DLC) packs.

Factions[edit]

Factions by Culture[edit]

Nomadic Tribes

Roman Empire

Eastern Empire

Great Migrators

Barbarian Kingdoms

Norsemen

Celts

Desert Kingdoms

Slavs

Factions in The Last Roman[edit]

Factions in The Age of Charlemagne[edit]

Downloadable content[edit]

Several DLC packs are available and planned for future release. These add factions, units and new standalone campaigns to expand the original game.

The first of these, 'Viking Forefathers', was released on 17February 2015, adding three new playable factions: the Danes, the Jutes and the Geats. The second, 'Longbeards', was released on 4March 2015 adding a further three factions: the Langobards, the Alamans and the Burgundians, as well as introducing a new narrative chain, 'Lay Of Ybor', which when completed unlocks the titular Ybor as general, with traits tailored by the story.

A third faction pack was released on 25March that contains three Celtic factions: the Picts, Ebdanians and Caledonians.

On 29April 2015, The Creative Assembly released Assembly Kits on Steam, which is a pack that features modification or 'mod' tools that allow players to create, edit, process or customize campaign maps, database entries and textures as well as other features.[2]

On 25 June 2015, The Creative Assembly released its first Campaign Pack, titled the Last Roman. The Campaign focuses on the Wars of Justinian I in the former Western Roman Empire as he sends a Roman Expeditionary force led by his general Belisarius to reclaim the western provinces from the various Barbarian kingdoms that have torn it apart. However, the prospect of rebuilding the Western Empire may influence men to make other agendas such as becoming emperor themselves which is made possible in the campaign once a settlement has been taken. The campaign is unique in that the Expedition functions as a horde using Roman units, and that any captured settlements are controlled by the Emperor unless the general declares independence. It also allows you to play as the Visigoths, the Ostrogoths, the Franks or the Vandals. In addition, the Campaign Pack also includes the Historical Battle of Dara. A free DLC pack, released the same day made the Suebians playable in the Grand Campaign as well.

A fourth faction pack, titled 'Empires of Sand' was released on 15 September 2015. This pack adds three new playable factions: the Tanukhids, Himyar and Aksum. Along with it, 3 new religions were introduced into the game each with their own benefits: Eastern Christianity, Judaism, and Semitic Paganism. A Free DLC pack, was released the same day and added the Lakhmids as well.

An expansion, titled Age of Charlemagne was released on December 10, 2015. It is set in the early Medieval Age and features new units and a new campaign that stretches from modern-day Portugal to Western Romania and from Scotland to Sicily. It is in this period from which the medieval kingdoms begin to form. The campaign begins in 768 A.D., depicting Charlemagne's rise to power as the King of the Franks with his brother Carloman I, later becoming the first since Imperial Rome to unite most of Western Europe under a single ruler with the title of Holy Roman Emperor. After centuries of warfare, a leader must rise to bring peace to an entire continent.[3] In addition, a free DLC pack was released the same day making the White Huns playable in the Grand Campaign.

On 25 February 2016 a fifth faction pack was released entitled 'Slavic Nations' along with a free DLC that includes the Garamantians as a free faction. These nations have been tipped to be the 'world's best hope to defeat the Huns'. This new pack includes the Anteans, Sclavenians, and the Venedians each with settlements in the nearby proximity of the Hunnic Hordes advancing into Western Europe. Each faction enters the game with a formidable cultural trait including immunity to snow attrition and becoming the only factions to recolonize razed settlements for no cost.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100[4]
Review scores
PublicationScore
Destructoid6.5/10[5]
GameRevolution[6]
GameSpot7/10[7]
GamesRadar+[8]
IGN8.1/10[9]
PC Gamer (US)83/100[10]
Polygon8/10[11]
Hardcore Gamer4/5[12]

Total War: Attila received 'generally favorable' reviews, according to review aggregatorMetacritic.[4]

Dan Griliopoulos from PC Gamer gave the game 83/100, praising the in-game representation of history, enjoyable multiplayer, stunning music, animation and sound-effect, improved army and character management as well as the themes, which he stated 'has reflected the era accurately' and the new family system, which adds new complexity into the game. He also praised the developer for fixing the long-term problems in the series. However, he criticized the extreme difficulty, AI problem, laggy chat in multiplayer, frame rate issues and bugs. He concluded the game by saying that '[Total War: Attila] is a barbarous twist on Rome II, with a handful of fixes. The Total War games still need work to reach that perfection they’re aiming for, and the bugs this close to release are worrying, but Attila shows that Creative have been listening.'[10]

TJ Hafer from IGN gave the game 8.1/10, praising its dynamic campaign, AI, improved interface, siege battles and utilities, new army types, and enhanced pacing in the real-time battle, which he stated 'adds an extra layer to the choice of army composition'. He also stated that the game has helped people understand 'the perspective of these ancient people, notorious for raiding and pillaging.' However, he criticized the game for its impenetrable, non-user-friendly and frustrating internal politics and diplomacy, occasionally nonsensical AI and the disappointing Celtic factions, which are non-playable and lack their own roster or models. He stated that 'Total War: Attila' is a cleaner, better thought-out experience. It is an adept refinement of Rome 2 instead of a glorified expansion pack for its predecessor. In fact, Attila is proudly its own game, and puts a firm foot forward in contrast to Rome 2's initially unsatisfying jumble.'[9]

Atlas Burke from GamesRadar praised the graphics, audio-design, and new additions. He stated '[New additions] seem to be direct responses to the Rome 2 backlash'. He also praised the satisfying gameplay, outstanding tactical battles, improved AI and UI, the option to turn settlements into armies, and the heavy emphasis on political machinations. However, he criticized the excruciating build turn, technical issues, over-simplistic interface, and unbalanced units. He summarized the game by saying that 'Total War: Attila is a damn fine strategy game in its own right, without having to compare it to its oft-lamented predecessor.'[8]

Writing for Destructoid, Greg Tito was slightly more negative about the game, giving the game 6.5/10. He praised the choice of setting and improvements to the real-time battles. But he was less positive about the campaign side. He criticized the changes to the political system and issues with trade and diplomacy. He thought there was 'a lot to like' in Total War: Attila, and that it 'doesn't need to reinvent its formula each time,' but 'setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.'[5]

References[edit]

  1. ^'Total War: Attila Performs Miserably On Linux - Phoronix'. www.phoronix.com.
  2. ^Nunneley, Stephany (30 April 2015). 'Official mod tools for Total War: Attila are now available'. VG247. Retrieved 30 April 2015.
  3. ^Purchese, Robert (24 November 2015). 'Total War goes medieval with Attila expansion Age of Charlemagne'. Eurogamer. Retrieved 25 November 2015.
  4. ^ ab'Total War: Attila for PC reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2015.
  5. ^ abGreg Tito (12 February 2015). 'Review: Total War: Attila - Be the barbarian'. Destructoid. Retrieved 13 February 2015.
  6. ^Griffin Vacheron (12 February 2015). 'Total War: ATTILA review'. Game Revolution. Retrieved 13 February 2015.
  7. ^Nick Capozzoli (12 February 2015). 'Total War: Attila review: Horders'. GameSpot. Retrieved 13 February 2015.
  8. ^ abAtlas Burke (12 February 2015). 'Total War: Attila review'. GamesRadar. Retrieved 13 February 2015.
  9. ^ abTJ Hafer (13 February 2015). 'Total War: Attila review: Greatness from the Ashes'. IGN. Retrieved 13 February 2015.
  10. ^ abDan Griliopoulos (12 February 2015). 'Total War: Attila review'. PC Gamer. Retrieved 13 February 2015.
  11. ^Colin Campbell (12 February 2015). 'Total War: Attila review: The Empire'. Polygon. Retrieved 13 February 2015.
  12. ^Thew, Geoff (13 February 2015). 'Review: Total War: ATTILA'. Hardcore Gamer. Hardcore Gamer. Retrieved 13 March 2015.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Total_War:_Attila&oldid=991032397'
Warning, the Huns are coming! And lest overrun Attila and his warriors, here are answers to some burning questions.
Table of Contents
1 Total War Attila: governance - Tips, Tricks and FAQ
2 Total War Attila: fighting and combat system - Tips, Tricks and FAQ
3 Total War Attila: groups: Alans, Franks, Huns, Ostrogoths
4 Total War Attila: groups: Saxony, Sassanid, Vandals, Visigoths, Western Rome
5 Achievements
Total War Attila: governance - Tips, Tricks and FAQ
Power, intrigue and rebellion - Total War: Attila makes you the ruler of a great empire with all its consequences. In round mode control its settlements, built on rural roads and plays diplomat.
Help! In my new provincial towns the mood drops. A rebellion is imminent. What should I do?
After taking a secondary settlement or even a capital first is development work on the plan. Repair the possibly damaged or battered building. Then the city benefited again from their benefits. For starters should also - if possible - an army place there. This keeps the public order and provides first for peace.
In the long term however, this is not a solution. Therefore, take a look at the city details. They betray you, who want to be satisfied that needs, so for example, belief or food. Accordingly, the future construction projects must be planned. Corruption is a problem, you must consult the other hand, a spy.
Finally, of course, people want exactly what politicians’ promises in every election: less taxes. The lowering of the tax rate improves mood in the nation, but hurts the family budget. Therefore, you should not choose this step as a permanent solution, but only for the transition.
If the rebellion against in full swing, there is only fast, military intervention with maximum available resources. Otherwise, the separatists addressed heavy damage!
Horde mechanism - How do I get pulling my people into the handle?
Peoples such as the Huns and Vandals play fundamentally unlike the Ostrogoths, the Sassanids or the Romans. You have (initially) not traditional settlements, but put their tents wherever it suits them. Their economy is based not only from the constructed buildings, but also on the conquered from looting resources.
You must therefore play offensively and just make the campaign began with a few armies much distance. Only in this way bring namely sufficiently pure gold coins to build a functioning economy. In addition, it is worth it as quickly as possible to set up a tribute States. Salvation is here actually in the steady movement.
Should I storm or besiege a city?
Clear answer: Only besiege, if time permits. A long siege weakens the defense greatly and facilitated the conquest following clear. Who has a particularly long breath, may even force warring parties in the long term to surrender.
Diplomacy: How do I make my enemies into friends? When should I accept peace Requests? Can I simply break agreements?
Diplomacy is a double-edged sword. It facilitates a lot, but you also bind to other peoples and their long-term actions. Break their example, namely a peace agreement in no time and fall an ally one year after the pact in the back. As a result, future negotiations will be much harder.
Especially at the beginning of a campaign, it is very useful to conclude the first alliances. For as you can possibly attract the attention of the Huns or the Romans attention to another party or use it as a shield against potential attacks. At the same time trade agreements are extremely valuable, for example, to strengthen its economy. Do you want to improve relations with allies further, let them marry into your family.
Later, there is then clearly tangible to the point. Underdog parties you often offer payments in exchange for a peace treaty. Reject such proposals and make these folks to your tribute State or take them completely. This is the better choice in the long term.
When do I use fire to my advantage? Is it worth burn down provinces?
Fire should always be the last solution - no matter what the benefits from the flames. In attack on enemy settlements fire jumping over buildings and is most hurtful. At the same time it also demoralized defenders and may tip the balance. With a little skill, this provides even with stronger forces for a performance hit, thus opening opportunities.
To devastate a conquered province, only make sense if you order in connection nothing more or are planning your opponents want to permanently weaken with brief forays. Otherwise, you should limit the use of fire to a minimum. Because even after a victory cometh the fire dearly. You must repaired all damage buildings again and pay with hard cash. Devastated provinces, however, take years before they have recovered from such attacks.
What do I have to pay family tree? Which subjects and members shall I use? And how I react to sudden choices?
For these questions there are unfortunately no ideal solution. Basically, you should in the family tree always the values domination and control in mind. Sacrifices in doubt even a mighty general or family member before your stats go to the basement.
Total War Attila: fighting and combat system - Tips, Tricks and FAQ
The real-time battles are a crucial part in the newest offspring of the Total War series. Therefore, we devote a separate subsection.
No Chance! I have a feeling that my soldiers fight only at half strength. What's up?
There are two possible reasons: stamina and morale. Who scares his comrades only with double clicks in the sprint across the battlefield, his troop leaches. This leads to reduced performance. Therefore: Give your units in real-time mode occasionally take a break and operates reserved. Only with a controlled offensive you come here to success.
The moral is equally important. The soldiers now react very sensitively to changes on the battlefield. If your convoy Spearman example flanked or even put in a pincer movement, they make off speedy and lose heart. Therefore, you should always make sure that your troops stay in formation and not sprint like wild tangle of a skirmish to the next.
Make sure that you don’t burned your General and loses by storm. His mere presence brings a morale bonus Naturally, there are the Commands box. On the other side you should just take advantage of this in the fight: Look at the ground and placed ranged as archers on elevated positions. Used for wing attacks mounted troops and levers as early as possible from the enemy general.
What do I have to do to fight with the Huns?
The Huns are - together with the Romans - the strongest opponents in the game. Attila's troops appear always in great mass and put preferably mounted units. These are extremely agile and flank a fast scissors movements. Counter-tactic: Place either self cavalry on the wings and let it come to a confrontation. Or try to secure the edges with spearmen.
At the same time the Huns act very quickly. This has sometimes led to the fact that they completely tear apart your formation and thus created huge holes in the defense. Stick together your troops and try the Huns with fast evasive movements or even cut them off.
How do I conquer a fortified city? What's with the conquest points about?
Before even coming in for major offensive, you should explore the area. As a result, you can see the position of barricades and may detect gaps in the defense, you might miss in the heat of battle.
Conquest Points are important but not decisive battle. They function after the capture-the-flag principle. The more troops so flocking around the flag point, the faster you take it on. This brings your troops a valuable morale bonus. BUT: Check out the layout of the fortress ahead of you well and decides if you get a capture point, without sending equal to half your army on a suicide mission.
Total War Attila Western Roman Empire
Basically, it is always wise during the siege, the same attack from several fronts. Even if you placed your siege machines at the main gate, then an association of horsemen and archers on the other side of the festivals pry open a second door and ensuring that they enjoy the hustle and bustle.
What should I watch for marine units? Should I attack from the sea?
Basically attack from the ships to a settlement or enemy troops is not a good idea. The attack values - especially of classic country units - are on board a ship much lower. Not least because they may even suffer from seasickness. Therefore: Bring your troops only on land, waiting for a game and then attack. If, on the other hand to a naval war, it pays to invest in the expensive, maritime forces. Your combat stats are on board the vessels significantly higher and can offer an additional benefit.
Total War Attila: groups: Alans, Franks, Huns, Ostrogoths, Ostrom
There are a total of ten playable races in Total War: Attila. They all have different starting conditions, economic conditions and ways of playing. The degree of challenge bottom right of the screen - sort of 'easy' to 'legendary' - is a good indicator of the tactical demands of the fractions.
Alans
The army of the Alans is cleaved at the beginning of the campaign in two trays - one west and one east of the Black Sea. As a result, attack with two force groups and resulting supply, at least initially impossible. So here requires a more complex strategy, go with the Eastern troops first in the Caucasus. The resident Abkhazians and Lasika are indeed tough chunks, but beatable with skill. Then you move there and upgraded your own civilization. In the West, it runs like. Bold natures plunder some of the Eastern Roman settlements. Alternatively, the small German tribes are in the center of Europe is also a potential target.
Franconia
As might be guessed the name, the Franks settled in what is now France. As a result, their area is immediately adjacent to that of the Western Roman Empire. Direct military alliances have the Franks, however, non-aggression pacts with the Alemanni, the fishing and the Western Roman Empire. In this respect, the initial situation is calm. The key to more power lies in northern Britain and far to the north of Scandinavia. The resident peoples - for instance, the Picts in Britain or the Jutes in Scandinavia - are easy prey, and avid tribute payers. Therefore: Increases the troops and send them to the lake to the north. The second army led her back as a defense.
Huns
The Huns are undoubtedly the most extraordinary fraction in Total War: Attila. Because they can be located at any time. The horsemen draws its power from the war and the battle. With vigor one must also go with them to work. Their focus on mounted units requires some skill on the battlefield. The aim of the Huns is of course the rich West Central Europe. The northern tribes of Germania are a godsend for the Huns before you mess with the Eastern Roman Empire. Occasional pause of at least some army associations worthwhile to develop advanced types of buildings and to continuously recruit new forces.
Ostrogoths
The Ostrogoths have an immediate problem: the mighty Huns. The declaration of war is pronounced at the beginning of the campaign. For too long, should not remain in the starting area is therefore. Rather, they first plundered the lands of the Gepid and then moves on to the northwest. In order to cut the Huns and prevents the way that this one suddenly fall into the flank. Roman conquests positions are particularly useful for the Ostrogoths. In settlements with existing buildings, namely, they are able to recruit Roman units.
Eastern Roman Empire
The Eastern Roman Empire is therefore extremely difficult to keep huge and accurately. It burns and burns here literally on all fronts. Huns, Alans and Visigoths are the East archenemies. Who wants to keep the allies area. Therefore, the wise commander initially bought friendship and brings example, the Ostrogoths to his side. Thus, the Huns are once distracted. The second major threat is the Sassanids in the southeast. Although they are inferior to the Eastern Roman Empire numerically, but can nevertheless due to the large distance can be a nuisance. This creates a non-aggression pact remedy. The first propagation experiments should still go to the east. The resident tribes of the Lasika, Armenia and Kartlier are easy prey for the strong Roman armies. Tip: Try to close trade agreements with allies. The Eastern Roman Empire automatically receives 50 percent higher tariffs than other peoples.
Total War Attila: groups: Saxony, Sassanid, Vandals, Visigoths, Western Rome
Good suitable for beginners: The Saxons have their territory in northern central Europe. Their sphere of influence is manageable, the same is true for their army. Should rest too long, you look but do not. Otherwise, a move that is slowly gaining strength francs from the West or the slightly weaker Lombards from the south on the fur. The alliance with the fishing in the north secures at least from this area, while still providing access to Britain. But in the early years it is better to conquer Central Europe and dedicate themselves only with some certainty in the back of the Western Roman Empire.
Sassanids
The Sassanids are perfect as a beginner class. Their economy is booming, their cities are clean and free of pests. And on top of that the starting position in the southeast of the map is really quiet and free from stronger aggressors. Therefore, first strengthen the northern borders and attempt to bring the remaining people under its control. The existing alliance partners will enjoy tax relief. So keeping them happy and prevent time being rebellions. The calm before the storm they are also used for the construction of the main cities and of course a strong army. Namely riots come as sure as the gospel truth, and long-term spread to the northwest is inevitable. For these steps, you should have invested in accordance technologies and a thriving economy.
Vandals
The gameplay of the Vandals based on the looting of enemy positions. Just as they take a sufficient gold. Therefore, it pulls the traveling people at once in the south of Europe. On the way you take even with weaker German tribes such as the Quadi and Marcomanni. Once in the south, amuses you look at the small towns of the Western Roman Empire. That will not be easy, but the Romans are weakened and vulnerable to the multi-front war. Too big breaks should not treat it yourself. Because the Huns are waiting in the wings and the Vandals are much superior. Therefore, the long-term goal is North Africa.
Visigoths
The Visigoths start as a mobile Horde people right in the sphere of influence of the Eastern Roman Empire. Not a good place. Although keeps you here by plundering settlements addition to water, but in the long term, the Romans are too powerful for the Visigoths. Therefore, salvation lies in the west. Here again offer the small peoples of Germania. Who it still manages to attract the Franks from their reserve, there should build a first fixed settlement and abjure of nomadic. In the Visigoths, the construction of a toll-state system is worth twice. You get namely 500 gold pieces separately for each satellite state. So before you burn down areas, you probably should try to incorporate them otherwise.
Western Roman Empire
The Western Roman Empire is a colossus - huge in size, but also with many problems. Here to keep track of the boundaries, is a nearly impossible task Therefore, there is just the beginning, the only choice is to some less important territories. For example, in Britain or North Africa - cede. Attention, but not too many! Otherwise, the proposed negative impact on the morale of the remaining cities and possibly leads to a rebellion. First, you should definitely focus here on the European continent and spread the influence of the East. Important: The Eastern Roman Empire is a necessary ally in the fight against the Huns and the Sassanids. Therefore, occasional gifts and maintaining diplomatic relations are important. The actual spread of the own territory should only take place when once peace has returned in the State and also borders are adequately protected.

Achievements
A born Plague: Make sure your faction survive until birth Attila the Hun.
Taste for Murder: Murder 10 kills characters.
Access Denied !: Fight and win a siege battle against 20 or more units without the enemy getting on walls or in the settlement.
Against All Odds: Win a campaign battle in which you are outnumbered 10-to-1.
All-Rounder: Investigation at least 1 of each category of technology research.
Attila dead Kill Attila the Hun, by any means available.
Decapitate the Serpent: As the Vandals sack Rome.
Bloody Kill 10,000 enemies in battles. Action of shipment: successfully tackle a ship during a naval battle.
Boatmen: Play and win the naval battle one campaign. Burn Baby Burn: Saco 10 Settlements Huns.
Burning Convictions: Burn 75% of an enemy Solution during a siege battle.
Burning Seas: Using Greek fire to destroy an enemy ship and its crew.
Butcher: Kill 100,000 enemy in battle.
César Reborn: Complete the Campaign on Legendary difficulty Gran fighting and winning every battle.
Cloak and Dagger: Make 1 of each type of agent (priest, spyware and veteran) reached the highest level at the same time.
Profitable: Fight Killer and win a land battle campaign that has spent half or fewer units than the enemy.
Total War Attila Western Roman EmpireCupid's arrow: Arrange 20 matrimoniosla demagoguery Use Preach Intolerance capacity of a priest in a solution 3 times.
Eternal Eagle: Complete the Grand Campaign as the Eastern Roman Empire.
Famous General: Fight and win 6 different historical battles.
Franci, my dear, could not give a damn !: Complete Grand Campaign as the Franks.Total
Fresh meat: Play and win 1 Quick Battle multiplayer.
Bathed by Gore: 1000000 Mata enemies in battles.
WarGothic War: Complete the Grand Campaign as the Geats.
Governor: Achieve 10 edicts during one campaign.
The grizzled veterans: Complete Grand Campaign while undefeated align an army or fleet from the start.
Hammer and Anvil: Attack an enemy unit from behind while already engaged to another.
Head for business: Rescue 10,000 enemy soldiers.
Heroic Defense: Play and win a siege campaign with just the garrison against 20 or more units of attackers.
I'm still standing: Complete Grand Campaign as the Western Roman Empire.
Imperialist: Win a campaign on legendary difficulty.
Inside Man: Use Poison Stores ability of a spy in a solution 3 times.
Iron Achieve your infantry unit recovers 3 times during a single battle campaign.
It's a start ...: Sink 10 enemy ships in naval battles.
Jute one minute !: Complete Grand Campaign as the Jutes.
Matar: Finishing mode Murder at least 1,000 enemy soldiers in a battle campaign with a single unit. The legendary General Gran Complete Campaign on Legendary difficulty without self-resolving battles. Nepotism ensure that 3 successive generations of characters from level same family 5. Noctophilia scope Fight and win a battle in overnight. It obeys my orders! Tops successfully meet 3 times in a battle campaign Ostrogothic Kingdom Complete the Grand Campaign as Ostrogoths. RAM has touched the wall and win Game 1 siege speed campaign battle Ramming! Destroy an enemy ship with an onslaught. Raw Recruit fight and win one land battle I campaign. Sky red at night? Delight Admirals'! Burn 10 enemy ships during a battle campaign. Soldier regulate land battles Fight and win 5 of campaign. Resting in my account ... embezzling 10,000 funds.
Ride Dragon's Breath: Fight and win a battle fog. Saboteur conditions: Use capacity sabotage of a veteran in a settlement times.
Sanctuary: Control of a province where 70% of the population are refugees still public order remains positive.
Sasánida Supremacy: Complete Grand Campaign as the Sassanid Empire. Saxon Shores Complete Grand Campaign as Romanes Saxon.
Scholae: Research all available technologies for the Roman Empire Earth Policy Occidente. Scorched: Completely destroy one of its own settlements to avoid falling into the hands of enemy.
Whip Civilization: Complete the Grand Campaign as Besieger Huns. Seasoned: Fight and win siege battles seasoned campaign.
Scrapper: Fight and win battles fast five multiplayer.
Semper Fi: Rout a unit of land with a marine unit during a battle Sheer campaign. Vandalism Complete Grand Campaign as vandals.
Do I Show it ?, no thanks !: Kill at least 1,000 enemy soldiers in a single campaign battle.
Siege of engineers: Field crossbow or onager unit during a siege battle campaign.
Does the fence ?: Fight and win a siege battle without damaging the settlement in any way.
Slaughter at Sea: Hunde 1,000 enemy ships in naval battles.
Social climber: Organize a promotion for a family member.
Estepa Survivors: Complete Grand Campaign as the Alans.
Genius tactic: Use 3 skills during one battle campaign.

Total War Attila Western Roman Empire Part 43


No prisoners: Destroy all enemy army, killing everyone and take no prisoners.
The Gothic War: Complete the Prologue campaign.
The more things change: Change state religion and convert 50% of the population of his empire to it.

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The other way: Change state religion of his faction to minor religions.

Total War Attila Best Units

The Power of Three: Captures 3 settlements during the Grand Campaign.Western
This is total war !: Win the game to have declared war on each faction Once found, and never negotiating a peace treaty.
In training !: Being in training while engaging an enemy.
Tribute: As the Huns, get a gift 2000 State of the Romans.
Veni, Vedi, Vici !: Complete Grand Campaign fighting and winning every battle.
Veni, Vedi, Vici !: Complete an entire campaign, play and win every battle.
Working very cheap: Control of a province in which 5% of its revenue is derived from slaves.
Veteran Admiral: Fight and earn 25 naval battles of the campaign.
Veteran Besieger: Fight and earn 25 siege battles of the campaign.
The veteran general: Fight and win 25 land battles of the campaign.
Scrapper Veteran: Fight and win 25 multiplayer battles quick.
Viking Sunrise: Complete Campaign as Great Danes.
Visigothic Kingdom Complete Grand Campaign as the Visigoths.
Aguada Graves: Sink 100 enemy ships during naval battles.
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