Daoc Patch 1.109 Download

1.109

  1. Daoc Patch 1.109 Download Pc
  2. Daoc Patch 1.109 Download Cs 1.6
  3. Daoc Download Free


In light of the disasters in Japan house rent will be turned off with version 1.109. Realm Battlegrounds Changes. Cathal Valley: Adjusted the spawn rate of the Giant Lusus in this battleground. The cross realm timer should now work properly when changing servers within a cluster; Quests World Changes.

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  • Below you'll find digital versions of the available Dark Age of Camelot expansion manuals. Some information may be out of date due to later, in-game changes.
  • Once Upon a Knight v1.109 Patch International The international patch for Once Upon a Knight (KnightShift) incorporates some great new features, maps, fixes and additions to improve this 3D RPG/Strategy title. KnightShift Update 1.109 - Release information. WARNING: With version 1.109 all RPG characters are returned to level 0.
  • Phoenix is a Freeshard (free to play) Server for Dark Age of Camelot. We are very open to the players and the community has helped shaped the server into what it is today. We have used patch 1.65 as the foundation and have made numerous class and game play adjustments, as well as, added Quality of Life features to make your playing experience.


.110
.109 | .108 | .107 | .106 | .105
.104 | .103 | .102 | .101 | .100

1.99 | 1.98 | 1.97 | 1.96 | 1.95
1.94 | 1.93 | 1.92 | 1.91 | 1.90

1.89 | 1.88 | 1.87 | 1.86 | 1.85
1.84 | 1.83 | 1.82 | 1.81 | 1.80

1.79 | 1.78 | 1.77 | 1.76 | 1.75
1.74 | 1.73 | 1.72 | 1.71 | 1.70

1.69 | 1.68 | 1.67 | 1.66 | 1.65
1.64 | 1.63 | 1.62 | 1.61 | 1.60

1.59 | 1.58 | 1.57 | 1.56 | 1.55
1.54 | 1.53 | 1.52 | 1.51 | 1.50

1.49 | 1.48 | 1.45
1.44 | 1.42 | 1.40


  • 3Balance Changes
  • 10Warlock
  • 11Housing
  • 12Battlegrounds Changes
  • 14Bug Fixes

Daoc Patch 1.109 Download Pc

Highlights

  • Players who fall through the floor/ground in RvR enabled zones will now take normal falling damage when they hit the ground, potentially killing them. PvE/RvR Death penalties apply and RPs will be awarded normally.
  • In light of recent events in Japan we will be turning off all house rent.
  • A new Quest completion icon has been added to the quest system. Any NPC having a quest you can complete with him will now display a blue knot above his head.
  • All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
  • Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.

Quest rewards that you cannot use are now shaded red. Your selected item is now shaded a dark yellow. (UI Modifiers see engineering note below.)

Class Balance

  • All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
  • All classes will now receive their final armor and shield proficiencies at level 1. Additionally, all classes will be able to use all weapons that their class can use at level 1, and will be granted access to all specialization lines at level 1. This change has affected the following classes, which have had all skill points refunded:
  • Caltrops – This ability, granted to Infiltrators, Nightshades, and Shadowblades, will now affect all enemy realm targets, and not just characters that are mounted.
  • Vanish – This ability will now also silence the user for 15 seconds when used.
  • Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.

Bug Fixes

  • Albion Baseline Strength Concentration-based buffs and all Specialization Armor Factor Concentration-based buffs have been correctly set to not be overwritten by another player’s buffs.
  • Multi-attacks will no longer spam multi-attack event messages when you're unable to attack your target. Also, double-attack messages have been removed and triple-attack and quad-attack messages have been moved to the end of the series of attacks
  • Armsmen will now see tooltips for their two handed line.

Klassenveränderungen

Balance Changes

  • Dreamweaver – This ability will now also grant the bard a reactive snare proc. This snare proc will have a 20% proc rate and will apply a 40% snare that will last 15 seconds. This snare will not leave immunity. The reactive proc will be removed if Dreamweaver is removed.

Balance Changes

  • Overwhelm – The percentage value on this ability has been increased from 10% to 15%.

Balance Changes

  • Shadow Shroud – The percentage value on this ability has been reduced from 25% to 15%, and the recast timer has been decreased from 10:00 to 5:00.

Balance Changes

  • The Savage RR5 Frenzied Assault has been removed.
  • A new Realm Rank 5 ability has been added to the Savage class. This ability, called Fueled by Rage, will reduce all damage that the Savage takes for the next 30 seconds by 20%. Additionally, half of the damage that this ability reduces will be returned to the Savage as healing. This ability will be usable every 10:00.

Balance Changes

  • Blooddrinking – The percentage value on this ability has been reduced from 25% to 15%.

Balance Changes

  • The Skald RR5 Epiphany has been removed.
  • A new RR5 has been added to the Skald Class. This ability, called Voice of Skadi, will render the Skald immue to crowd control effects for 30 seconds. This ability will be usable every 10:00.

Balance Changes

  • The Root bolt-ranged spell in the Hexing Specialization line now correctly has a 20s recast for all spell levels.
  • The Uninterruptable Primer in the Hexing Specialization line has had its power costs adjusted:
  • The Healing bolt-ranged spell in the Witchcraft Specialization line now correctly has a 20s recast for all spell levels.
  • The Spreadheal Secondary spell in the Witchcraft Specialization line has been changed into a normal casted Spreadheal. Power cost and casting times are as follows:

World Changes

  • In light of the disasters in Japan house rent will be turned off with version 1.109.

Realm vs. Realm

  • Cathal Valley: Adjusted the spawn rate of the Giant Lusus in this battleground.

Bug Fixes

  • The cross realm timer should now work properly when changing servers within a cluster
Free

Quests

  • A new Quest completion icon has been added to the quest system. Any NPC having a quest you can complete with him will now display a blue knot above his head.
  • Quest “The Anxious Healer” will once again be available in Hibernia.
  • Quest rewards that you cannot use are now shaded red. Your selected item is now shaded a dark yellow.
  • The quest text scroll bar position will now reset to the top between quests. Correcting an issue that would not display quest text properly.
Daoc

Engineerin Client Changes

  • To support the new unusable optional quest reward coloring, modified UI’s should add the following line to their new_quest_window.xml file:

< StateAdapterName >new_quest_opt_reward_state#< /StateAdapterName >Where # is 0 through 7. This should be added to each section for optional rewards. Please see new_quest_finish_window.xml for assistance.

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  • Board indexUthgard GeneralNews

Reminder: 1.111 not supported

Here you can comment on news articles.

Daoc Patch 1.109 Download Cs 1.6


Abydos
Game Master
Posts: 6720
Joined: Jan 22, 2011 21:14
The current live version (1.111b) is not currently supported on Uthgard. If you have already updated, you will need to downgrade your client.
We would like to remind players to keep a separate, Uthgard only copy of your game client on your computer for use on Uthgard. This helps avoid problems when connecting with a client that we do not support. You can use DAOC Portal to select which client you wish to use after you have made a copy of your game installation folder.
See you on the battlefield!
Your Uthgard Team
landstander
Warder
Posts: 10
Joined: Sep 11, 2011 01:44
How do we downgrade our clients, if we already upgraded to the new version?

Austerim
Alerion Knight
Posts: 2740
Joined: Dec 15, 2010 16:27
http://www.file-upload.net/download-404 ... e.dll.html
Replace your game.dll with that one.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!
supastar
Myrmidon
Posts: 183
Joined: Feb 02, 2012 12:51
is the 'game.dll' ehich have to be changed to get it working ?

Austerim
Alerion Knight
Posts: 2740
Joined: Dec 15, 2010 16:27
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!
supastar
Myrmidon
Posts: 183
Joined: Feb 02, 2012 12:51
this morning quicklogin via batch was not possible today to login, even with game.dll v1.09.
starting daoc-portal it wants an update and noticed, that client v1.10+ is now supported.
after update daoc-portal, login fails.
put game.dll v1.111 (size 5.931.008 bytes) into daoc dir an patched again,
login went well.
please check yourself and confirm.
/edit
login with game.dll v.111 waspossible, but interface was reset and all items missing or display with '?'

Abydos
Game Master
Posts: 6720
Joined: Jan 22, 2011 21:14
1.110 is not supported either, there are packet issues. DAOCPortal 2.7 allows 1.110 to connect to DOL servers.
If you are using batch files, use the server IP or server.uthgard.net as uthgard.game-server.cc expired.
supastar
Myrmidon
Posts: 183
Joined: Feb 02, 2012 12:51
thanks a lot, that worked for me.
may be it would be good idea to update tohse things (game.dll v1.109 + quicklogin batch) on the main page connetion tutorial.
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together
Zanth
Guardian
Posts: 3
Joined: Feb 04, 2012 02:13
pacific wrote:rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together

My virus protection was triggered by this executable and the game.dll posted by the other person worked fine. You don't need to run this executable so I don't know why you're recommending it. I don't like to accuse people of doing something bad if they're trying to help people out, but I'm not sure why you would say that using that game.dll version doesn't work when it does.
Zanthien - Skald || Balanar- Zerker || Zanthen - Runie || Omniknight - Healer
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
Zanth wrote:
pacific wrote:rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together

My virus protection was triggered by this executable and the game.dll posted by the other person worked fine. You don't need to run this executable so I don't know why you're recommending it. I don't like to accuse people of doing something bad if they're trying to help people out, but I'm not sure why you would say that using that game.dll version doesn't work when it does.

-humm strange, just used the clickteam patcher tool (downloaded from their website) and followed the wizzard. I think your antivirus reacted bcause you need the administrator right in order to work with files in /programme files directory.
-Sure just changing the dll works, but if you are using some UIs you can expect problems bcause 1.110 and 1.111 have some xml windows changes.
-the objective of this patch is to create a True 1.109, not a modified one (1.109 dll+ 1.111 changes)
Last edited by pacific on Feb 09, 2012 13:08, edited 2 times in total.
Zanth
Guardian
Posts: 3
Joined: Feb 04, 2012 02:13
pacific wrote:
Zanth wrote:
pacific wrote:rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together

My virus protection was triggered by this executable and the game.dll posted by the other person worked fine. You don't need to run this executable so I don't know why you're recommending it. I don't like to accuse people of doing something bad if they're trying to help people out, but I'm not sure why you would say that using that game.dll version doesn't work when it does.

-humm strange, just used the clickteam patcher tool (downloaded from their website) and followed the wizzard. I think your antivirus reacted bcause you need the administrator right in order to work with files in /programme files directory.
-sure just changing the dll works, but if you are using some UIs you can expect problems bcause 1.110 and 1.111 have some xml windows change.
-the objective of this patch is to create a True 1.109, not a modified one (1.109 dll+ 1.111 changes)

That makes sense, I'll give it a shot. Thanks.
Zanthien - Skald || Balanar- Zerker || Zanthen - Runie || Omniknight - Healer
Zanth
Guardian
Posts: 3
Joined: Feb 04, 2012 02:13
Does it matter which folder you attempt to have in the path? I moved my folder and didn't have it in the Electronic Arts folder.
Edit: Moved it back and it gave me this:
This program cannot update the installed version of Daoc Patch 1.111
to 1.109 by Pacific because of the following reason:
E:GAMESELECTRONIC ARTSDark Age of Camelotmft.myp:
unknown version.
I think the problem is I don't have it on my C drive. Is it looking for that specific path or is it something else?
Zanthien - Skald || Balanar- Zerker || Zanthen - Runie || Omniknight - Healer
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
The patcher is based in order to work from a True 1.111, now that u have changed your dll ( which version ? 1.109? 1.108 ?) i really dont know how the patch will react. If you have an error, you should try to patch 1.111 from the normal way bfore using the rollback patch.
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
Zanth wrote:Does it matter which folder you attempt to have in the path? I moved my folder and didn't have it in the Electronic Arts folder.
Edit: Moved it back and it gave me this:
This program cannot update the installed version of Daoc Patch 1.111
to 1.109 by Pacific because of the following reason:
E:GAMESELECTRONIC ARTSDark Age of Camelotmft.myp:
unknown version.
I think the problem is I don't have it on my C drive. Is it looking for that specific path or is it something else?

the patcher will look for the ' Dark Age of Camelot ' directory then if your game is spoted in d:Dark Age of Camelot tell him to look in d: , if you have changed the name of the ' Dark Age of Camelot ' directory you CANT use the patch bcause all the patch's links are on ' Dark Age of Camelot... ' based

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