Fallout 4 Enb Not Working

  1. Fallout 4 Enb Not Working Mod
  2. Fallout 4 Enb Not Working On Iphone

I can only suggest going to the Nexus where you got the ENB and reading ALL the installation instructions/searching the mod forum for answers. Well I Found out the problem, but now the enb is just a blue screen and I can still see, but its blue transparent screen. Fallout 4 Before game release most players mentioned cartoonish look of the game and bad texturing not fit to post apocaliptic game where everything must be broken. Graphics looks poor by quality of other 2015 games, very similar to Skyrim, with flat non shadowed areas after certain distance. Most lights do not cast shadows and placed improperly just to lit scene, so level of realism is. Sep 06, 2018 Try it with that one. V0.355 might not work as that was created after Pilgrim was last updated. Found him saying this, 'We are attempting to replace Dogmeat with a goat named Black Phillip in a future release, but until that happens, we have re-textured him, gave him glowing eyes, and adjusted his audio a bit to sound a little less cheerful. Jan 03, 2016 Let's take a look at the color correction tools provided by ENB series for Fallout 4! This video demonstrates how these tools can be used to easily create stylized looks for you game image.

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Posted: 14 Nov 2015, 02:00

Joined: 20 Mar 2015, 01:45
Posts: 95
Hi Guys,
I decided to make a video to demonstrate ENB 0.282, including the installation process with respect to VRAM test:

There is some major misinformation in your video regarding VSync. ENB's Vsync is currently the best form of Vsync available for Fallout 4. Why? Because FO4's stock Vsync introduces input lag if you are not at full FPS, even with mouse acceleration off. This was a bug with Skyrim as well that they eventually corrected, but it's back with Fallout 4. There's also a 30fps limit if you are running fullscreen mode, and this ALSO introduces input lag! Thus it's best to turn Fallout 4's Vsync off in FalloutPrefs (iPresentInterval) and just use this one.
It is also superior to Adaptive Vsync because Adaptive Vsync WILL have screen tearing.


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Posted: 14 Nov 2015, 02:06

Joined: 20 Mar 2015, 01:45
Posts: 95
As a sidenote, ENB's frame limiter is also the only frame limiter anyone should be using. If you try to enforce an fps limit through your drivers, this will cause input lag as well.
So in summation, ENB's VSync and Frame Limiters are the only method I've seen to do both these things without any sort of input lag or screen tearing. Use em.


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Posted: 14 Nov 2015, 02:16

Joined: 09 Jan 2012, 10:25
Posts: 23
As a sidenote, ENB's frame limiter is also the only frame limiter anyone should be using. If you try to enforce an fps limit through your drivers, this will cause input lag as well.
So in summation, ENB's VSync and Frame Limiters are the only method I've seen to do both these things without any sort of input lag or screen tearing. Use em.

Well, MSI Afterburner (RivaTuner) fps limiter is also working great, no any input lag.


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Posted: 14 Nov 2015, 03:01
*blah-blah-blah maniac*

Joined: 28 Dec 2011, 00:50
Posts: 838
@Bonnie Lass
There is no misinformation in my video because all I claim is that I notice no difference with the vsync effect, I do not claim that it does nothing.
There is, however, misinformation in your comment:
Thus it's best to turn Fallout 4's Vsync off in FalloutPrefs (iPresentInterval) and just use this one.

Boris himself says that the in-game vsync needs to be enabled to see any benefit from ENB's vsync feature. From the mod page:
Game vsync must be enabled to see any difference, mine is mostly useful for users with 120 and 144 Hz displays.

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Posted: 14 Nov 2015, 03:02

Joined: 20 Mar 2015, 01:45
Posts: 95
@Bonnie Lass
There is no misinformation in my video because all I claim is that I notice no difference with the vsync effect, I do not claim that it does nothing.
There is, however, misinformation in your comment:
Thus it's best to turn Fallout 4's Vsync off in FalloutPrefs (iPresentInterval) and just use this one.

Boris himself says that the in-game vsync needs to be enabled to see any benefit from ENB's vsync feature. From the mod page:
Game vsync must be enabled to see any difference, mine is mostly useful for users with 120 and 144 Hz displays.

I don't see how that can be possible. With the frame limiter off and iPresentInterval set to 0 in FalloutPrefs.ini, it caps Fallout 4 to 60 fps. If I turn off ForceVSync, it's no longer capped at 60fps and will start screen tearing. It is clearly working without the in-game vsync turned on, you can test for yourself.

Last edited by Bonnie Lass on 14 Nov 2015, 03:09, edited 1 time in total.

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Posted: 14 Nov 2015, 03:06

Joined: 20 Mar 2015, 01:45
Posts: 95
Where exactly are you reading that line? I don't see it anywhere on the enb site. It can't be the nexusmods page, because it says this there:
'ForceVSync - this is a bit different thing compared to game vsync, i won't
describe how it works, but for some game setting and users it could be very
useful, better than own game vsync.'


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Posted: 14 Nov 2015, 03:13

Joined: 20 Mar 2015, 01:45
Posts: 95
Well I found where he says it, he says it in a comment to somebody on the nexusmods page.
Boris, can you please investigate this? Your Vsync appears to be working without having to have the default vsync on at all. I can reproduce it easily. I just boot the game up with ipresentinterval=0 and your fps limit off, and the fps skyrockets. As soon as I tick 'ForceVSync' in the ENB menu, it properly caps and there's no screen tearing whatsoever.

Last edited by Bonnie Lass on 14 Nov 2015, 03:23, edited 1 time in total.

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Enb
Posted: 14 Nov 2015, 03:22
*blah-blah-blah maniac*

Joined: 28 Dec 2011, 00:50
Posts: 838
Hi Bonnie,
I pulled that from one of Boris' comments on his Nexus mod page. I'm not trying to pick an argument here, I concede that I do not know the ENB vsync feature really works or how it is meant to work. I just replied to your initial comment to suggest that my video does not have any 'major misinformation' about vsync; I just speak honestly about my personal experience with the feature. In any case, there will be plenty of opportunity for more videos, and I am happy to make corrections and amendments to my comments as appropriate. So, if I learn to better understand ENB's vsync or I am able to identify some benefit on my own (or if someone else can demonstrate the benefit to me), then I will likely cover this in a future video.
Seriously though, no hard feelings. I am just an enb 'enthusiast' making videos, not a real 'expert'..

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Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM


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Posted: 14 Nov 2015, 03:24

Joined: 20 Mar 2015, 01:45
Posts: 95
I'm not trying to make an argument either, I'm just genuinely confused.
Doing some more testing, it does appear that Boris's ForceVSync feature actually corrects the bug that limits Fallout 4 to 30fps in fullscreen mode. So while it may still work when you turn it off, it appears like it's unnecessary to do so.


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Posted: 14 Nov 2015, 03:39
*blah-blah-blah maniac*

Joined: 28 Dec 2011, 00:50
Posts: 838
Hmm, that's curious. For me, Fallout is not limited to 30 FPS in fullscreen mode , even without ENB. The built in vsync in Fallout 4 seems to be triple buffered, such that the framerate doesn't 'snap' to 30 or 60, but can fluctuate between those two.
Anyone else out there having a similar experience with this 30FPS cap in fullscreen?

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Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM


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Posted: 28 May 2020, 01:18
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Fallout 4 (TES With Guns)
ENBSeries 0.428 (graphic mod) / ENBoost (patch)
Added support of multiple weather system, but it require enbhelperf4.dll plugin similar to Skyrim SE which not yet created. Reduced startup time in fullscreen mode. Reduced time to load presets.
If somebody will try to make helper plugin like for Skyrim SE, i'll give required c++ files (but it's basically same as SE version, just different dll name).

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Posted: 28 May 2020, 04:59
*master*

Joined: 08 Nov 2016, 15:18
Posts: 171
Location: Brazil
If somebody will try to make helper plugin like for Skyrim SE, i'll give required c++ files (but it's basically same as SE version, just different dll name).

Hope aers could want to create it. It would be nice to have multiple weathers settings in Fallout 4 too.... BTW, thanks for the 0.428 release, Boris!!

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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE

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Posted: 30 May 2020, 10:17

Joined: 25 Apr 2018, 08:08
Posts: 35
Location: Germany
Thanks for the update. Startup time is around 5 seconds faster on my end, from 28 to 23 seconds. (*setup with 222 plugins and ~62gb of retextures)


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Fallout 4 Enb Not Working Mod

Post subject:Re: Fallout 4 0.428
*master*

Joined: 08 Nov 2016, 15:18
Posts: 171
Location: Brazil
It would be possible to have point lighting settings in a future update of Fallout 4 binaries ?

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Intel i5 4690; NVIDIA GTX 1070 8gb VRAM; 16gb RAM; Windows 10 Pro
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE

My Nexus Page


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Posted: 07 Jun 2020, 08:14
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Hard to say, most likely not, because earlier when i tried to do that, found many shaders used to render lights and they switch by various reasons, so it was very time consuming task to find and test all.

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
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Posted: 12 Jun 2020, 07:13
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Version updated, download again
Fixed writing to ini files missing variables.

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
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Posted: 19 Jun 2020, 07:27
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Version updated, download again
Fixed not working parameters of configuration files which in their names have slashes.

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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Posted: 21 Sep 2020, 19:24
*sensei*

Joined: 16 Mar 2013, 16:28
Posts: 390
Detailed shadows on player equipped weapons are incorrect, seems like they are reversed, like opposite to where the directional light (sun) is shining from.
If i walk towards the sun, the gun is in shadows, if i have my back towards the sun and gun point away from it, it is lit.
I really like these detailed shadows in the environment, but on the gun their distracting (probably because they're incorrect), would probably be better to not let them render on the players weapon at all.

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Posted: 03 Oct 2020, 20:56
*sensei*

Joined: 16 Mar 2013, 16:28
Posts: 390
Went back to 3.07, much better, better performance, better visuals, less buggy effects.

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Posted: 03 Oct 2020, 21:46
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia

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Fallout 4 Enb Not Working On Iphone

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